So I just finished making the texture set I'll be using for Francello's scales. If you look on a lizard (I used this iguana below for reference) you can see they have a mix of different kinds of scales covering their bodies; there isn't one single scale type that wraps around the whole lizard. So I tried to make a set of different types of scales to cover all the different kinds of scales on the body. I also tried my hand at making the textures tileable, so if you place a set of the scales side by side, they'll line up infinitely, which makes it possible to cover large areas without losing quality or stretching the image out. Now I just gotta put it on my model and make it look perfect. It will go smoothly and I won't run into a trouble.