It's amazing what a little texture on some trees can do to really spruce up a pine forest. Spruce up. Spruce. I'm hilarious. No I'm sorry I suppose. That was unnecessary. Anyways here's some bump maps added to the trees and rock. I'll do the ferns small plants and fallen branches tonight, and maybe if I'm lucky I'll even have an interesting floor to look at. But don't get your hopes up we need to be realistic here.
Also I want to introduce an important component to the story navigation today! I started working on dialogue and have been giving the narrative travels a great deal of thought. What I have come up with is a basic guideline for how to dialogue will be followed as an interactive narrative. And yes there will be dialogue. Exciting, right?
The Viewer is Narrator
The basis of this interactive narrative is to explore the characters and plot at your own pace, with detail to whichever character you personally find most appealing.
Two Types of Dialogue
As the narrator can choose which characters to follow by influencing the dialogue structure. Each character has two sets of scripts.
The first is the Rollover Script.
Rollover script doesn't add vital plot points, but it can beef up the narrative if the viewer chooses to pursue it. Rollover script is initiated by (as the name suggests) just rolling over a character. This is how the viewer can learn about a character's back story, personality and motivations.
The second is Click Script.
Click script is where the bulk of the story is revealed. It gives TotemHead a purpose and brings context to his place in the forest. Clicking on characters is a direct way to interact with them, and therefore Click script is aimed to drive the story along with plot points in a way that is personal to TotemHead.