I feel like there are way too many letters in the word silhouette. I have to Google it like every time I want to write it because I think to myself 'that can't be how you spell that word'. But even if it's a dumb word and i don't like it, silhouetting characters is a great way to come up with a design. As you probably know, I struggle with human characters. I much prefer to stick to animals. And I'm wondering if one of the reasons is that with an animal, when you pick a species and start drawing it, you get some kind of unique silhouette straight outta the box. A weasel looks nothing like a lion, looks nothing like an elephant... you get the idea. The silhouette of a character can really help define it (Google Image 'character silhouette', how many can you name just by the silhouette?).
So now I'm working on this animation for FreakOut Games, and it requires a human character. Bleh. But! I need to get over that initial 'bleh' reaction, because like it or not people are a pretty big part of peoples' lives. So I did a little silhouette exercise you can see below. I started with a pretty bland, blocky design, and worked my way to some more interesting shapes that I'll be working off of for the final design. I'm not saying any of these will end up as my final, but it's better jumping off point than just running to the animation table with no design in mind at all.